View, browse, and sort the ever-growing list of sessions by topic and format.
For more information about conference topics and session formats, visit the GDC Showcase Conference page.
Classic Game Postmortem: 'Deus Ex'
Speaker: Warren Spector (OtherSide Entertainment)
Track: Design
Format: Discussion Session
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
Speaker: Julián Quijano (Beautiful Glitch)
Track: Design, Business and Marketing
Format: Discussion Session
Keys to Next Level Game Growth (Presented by Google)
Sponsor Speakers: Brent Dance (Google), Paula Wang (Google Asia Pacific)
Track: Business and Marketing
Format: Partner Session
Diversity and Inclusion Starter Kit
Speaker: Joahanna Thomas (Avalanche Studios)
Track: Advocacy
Format: Discussion Session
Quad Mesh Simplification in Frostbite
Speaker: Ashton Mason (Electronic Arts)
Track: Programming
Format: Discussion Session
Ask Me Anything: Sucker Punch Productions Co-founder Brian Fleming talks 'Ghost of Tsushima'
Speaker: Brian Fleming (Sucker Punch Productions)
Track: Design
Format: Live Session
Next-Generation Game Development on NVIDIA RTX GPUs (Presented by NVIDIA)
Sponsor Speaker: John Spitzer (NVIDIA)
Track: Programming
Format: Partner Session
GDC Podcast Live! Hosted by Gamasutra feat. Prof. Lindsay Grace
Speaker: Lindsay Grace (University of Miami)
Track: Advocacy
Format: Live Session
Expanding Your Mobile Games Business – New Platforms, New Audiences (Presented by Xsolla)
Sponsor Speakers: Chris Hewish (Xsolla), Max Fomichev (Pixonic), Anton Reinhold (Nexters)
Format: Partner Session
Exploring Hidden Stories in the World of 'XCOM 2'
Speaker: Justin Rodriguez (Firaxis Games)
Track: Visual Arts
Format: Discussion Session
Unity for All 2021: Tech and Creator Showcase (Presented by Unity Technologies)
Sponsor Speakers: Christina Guo (Unity Technologies), Leo Saalfrank (Ferocious), Felix Shade (Morbid Metal), Nathan Hitchcock (Giant Enemy Crab), Steve Collins (King), Tim Raulin (Amplitude Studios), Mathias Grégoire (Amplitude Studios), Nathaniel Bell (Insomniac Games), Jessica Lindl (Unity Technologies), Kat Strafford (Unity Technologies), Louise Scully (Unity Technologies), James Stone (Unity Technologies), Ashley Alicea (Unity Technologies), Brandi House (Unity Technologies), Geraint North (Arm), Rus Scammell (Unity Technologies), Andrew Bowell (Unity Technologies), Ralph Hauwert (Unity Technologies)
Format: Partner Session
Making Magic: A Business Model for Divergent Thinkers
Speakers: Guha Bala (Velan Studios), Karthik Bala (Velan Studios)
Track: Business and Marketing, Production & Team Management
Format: Discussion Session
Fizzy Brushstrokes: The Art of 'Knights and Bikes'
Speaker: Rex Crowle (Foam Sword)
Track: Visual Arts
Format: Discussion Session
Unity Fireside Chat: The Next-Gen Console Opportunity (Presented by Unity Technologies)
Sponsor Speakers: Mike Geig (Unity Technologies), Bennie Terry III (Oddworld: Soulstorm)
Track: Programming
Format: Partner Session
Ask Me Anything: Q&A with Obsidian Entertainment's Carrie Patel
Speaker: Carrie Patel (Obsidian Entertainment)
Track: Design
Format: Live Session
Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Postmortem
Speaker: Adam Robinson-Yu (Independent)
Track: Design
Format: Discussion Session
GDC Podcast Live! Hosted by Gamasutra feat. 'Spelunky' Dev Derek Yu
Speaker: Derek Yu (Mossmouth)
Track: Design, Visual Arts
Format: Live Session
The Music of 'BATTLETECH': Big Sound on a Budget
Speaker: Jon Everist (Everist Sound, LLC)
Track: Audio, Production & Team Management
Format: Discussion Session
Future of Gaming: Quality and Connection (Presented by Facebook)
Sponsor Speakers: Jason Rubin (Facebook), Michael Verdu (Facebook), Dean Takahashi (GamesBeat at VentureBeat), Denny Unger (Cloudhead Games), Michael Carter (PlayCo)
Track: Business and Marketing
Format: Partner Session
Unlock New Audiences with Motivation-Led Creative (Presented by Facebook)
Sponsor Speaker: Leon Lin (Facebook)
Track: Business and Marketing
Format: Partner Session
Developing a UX Mindset on Fortnite
Speaker: Celia Hodent (Independent)
Track: Design, Production & Team Management
Format: Discussion Session
From the Burden of Waterfalls to the Benefits of Bidding (Presented by Facebook)
Sponsor Speakers: Mary Kim (Game Hive), Phil Suh (Zynga), Amit Bhojwani (Americas Publisher Sales)
Track: Business and Marketing
Format: Partner Session
The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'
Speaker: Francois Alliot (Nerial)
Track: Programming
Format: Discussion Session
Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Environment Production
Speaker: Patrik Rosander (Fatshark Games)
Track: Visual Arts
Format: Discussion Session
GDC Podcast Live! Hosted by Gamasutra feat. Mohawk Games
Speakers: Leyla Johnson (Mohawk Games), Soren Johnson (Mohawk Games)
Track: Design, Production & Team Management
Format: Live Session
Squad Up! - Social and Multiplayer in VR with POPULATION: ONE (Presented by Facebook)
Sponsor Speakers: Chia Chin Lee (BigBox VR), Gabe Brown (BigBox VR), Omid Yazdanshenas (Oculus)
Track: Business and Marketing
Format: Partner Session
Ask Me Anything: Q&A with 'Demon's Souls' Creative Director Gavin Moore
Speaker: Gavin Moore (Sony)
Track: Design
Format: Live Session
Billions of Gamers. Thousands of Needs. Millions of Opportunities. (Presented by Intel Corporation)
Sponsor Speaker: Roger Chandler (Intel Corporation)
Track: Business and Marketing
Format: Partner Session
Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walking Dead: Saints & Sinners'
Speakers: Chris Busse (Skydance Interactive), Guy Costantini (Skydance Media)
Track: Business and Marketing, Design
Format: Discussion Session
Take Games to the Max with Intel Dev Tools (Presented by Intel Corporation)
Speaker: Pamela Harrison (Intel Corporation)
Track: Programming
Format: Partner Session
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online
Speaker: Leighton Gray (Game Grumps)
Track: Production & Team Management
Format: Discussion Session
Challenges and Opportunities in Gaming Innovation on the PC (Presented by Intel Corporation)
Sponsor Speakers: Kim Pallister (Intel Corporation), Michael Lewis (Take-Two Interactive), Jeff Pobst (Hidden Path), Albert Safstrom (Coffee Stain Publishing)
Track: Business and Marketing
Format: Partner Session
Ask Me Anything: Q&A with Yacht Club Games' David D'Angelo
Speaker: David D'Angelo (Yacht Club Games)
Track: Programming
Format: Live Session
Level Design Workshop: The Illusion of Choice
Speaker: Jim Brown (Epic Games)
Track: Design
Format: Discussion Session
GDC Podcast Live! Hosted by Gamasutra feat. Game Marketing Pro Chris Zukowski
Speaker: Chris Zukowski (Return To Adventure Mountain LLC)
Track: Business and Marketing
Format: Live Session
Gaming is Shaping the World (Presented by Intel Corporation)
Sponsor Speaker: Marcus Kennedy (Intel Corporation)
Track: Business and Marketing
Format: Partner Session
'Homefront' to 'God of War': Using Music to Build Suspense
Speaker: Winifred Phillips (Generations Productions LLC)
Track: Audio
Format: Discussion Session
Classic Game Postmortem: 'Ms. Pac-Man'
Speaker: Steve Golson (Independent)
Track: Design
Format: Discussion Session
Tools Live Longer Than Games Do: What I Learned About Tools Development From Games Industry Legends
Speaker: David Lightbown (Ubisoft)
Track: Programming
Format: Discussion Session
Animation Bootcamp: Cuphead Process and Philosophy
Speaker: Jake Clark (Studio MDHR)
Track: Visual Arts
Format: Discussion Session
Low Poly Modeling: Style Through Economy
Speaker: Ethan Redd (Independent)
Track: Visual Arts, Programming
Format: Discussion Session
Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'
Speaker: Tom Francis (Suspicious Developments)
Track: Production & Team Management
Format: Discussion Session
Replicating Chaos: Vehicle Replication in 'Watch Dogs 2'
Speaker: Matt Delbosc (Ubisoft Toronto)
Track: Programming
Format: Discussion Session
GDC Podcast Live! Hosted by Gamasutra feat. Disco Elysium writer Justin Keenan
Speaker: Justin Keenan (ZA/UM Studio)
Track: Design
Format: Live Session
Level Design Workshop: The Level Design of 'God of War'
Speaker: Rob Davis (Independent)
Track: Design
Format: Discussion Session