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View, browse, and sort the ever-growing list of sessions by topic and format.

For more information about conference topics and session formats, visit the GDC Showcase Conference page.

Mar 15 Monday | 9:00 am

Classic Game Postmortem: 'Deus Ex'

Speaker: Warren Spector  (OtherSide Entertainment)

Track: Design

Format: Discussion Session

Mar 15 Monday | 10:05 am

Fandom-Ready: Creating Fiction in the Age of Fan Consumption

Speaker: Julián Quijano  (Beautiful Glitch)

Track: Design, Business and Marketing

Format: Discussion Session

Mar 15 Monday | 10:40 am

Keys to Next Level Game Growth (Presented by Google)

Sponsor Speakers: Brent Dance  (Google), Paula Wang  (Google Asia Pacific)

Track: Business and Marketing

Format: Partner Session

Mar 15 Monday | 11:15 am

Diversity and Inclusion Starter Kit

Speaker: Joahanna Thomas  (Avalanche Studios)

Track: Advocacy

Format: Discussion Session

Mar 15 Monday | 11:50 am

Quad Mesh Simplification in Frostbite

Speaker: Ashton Mason  (Electronic Arts)

Track: Programming

Format: Discussion Session

Mar 15 Monday | 12:25 pm

Ask Me Anything: Sucker Punch Productions Co-founder Brian Fleming talks 'Ghost of Tsushima'

Speaker: Brian Fleming  (Sucker Punch Productions)

Track: Design

Format: Live Session

Mar 15 Monday | 1:00 pm

Next-Generation Game Development on NVIDIA RTX GPUs (Presented by NVIDIA)

Sponsor Speaker: John Spitzer  (NVIDIA)

Track: Programming

Format: Partner Session

Mar 15 Monday | 1:35 pm

GDC Podcast Live! Hosted by Gamasutra feat. Prof. Lindsay Grace

Speaker: Lindsay Grace  (University of Miami)

Track: Advocacy

Format: Live Session

Mar 15 Monday | 2:40 pm

Expanding Your Mobile Games Business – New Platforms, New Audiences (Presented by Xsolla)

Sponsor Speakers: Chris Hewish  (Xsolla), Max Fomichev  (Pixonic), Anton Reinhold  (Nexters)

Format: Partner Session

Mar 15 Monday | 3:15 pm

Exploring Hidden Stories in the World of 'XCOM 2'

Speaker: Justin Rodriguez  (Firaxis Games)

Track: Visual Arts

Format: Discussion Session

Mar 16 Tuesday | 9:00 am

Unity for All 2021: Tech and Creator Showcase (Presented by Unity Technologies)

Sponsor Speakers: Christina Guo  (Unity Technologies), Leo Saalfrank  (Ferocious), Felix Shade  (Morbid Metal), Nathan Hitchcock  (Giant Enemy Crab), Steve Collins  (King), Tim Raulin  (Amplitude Studios), Mathias Grégoire  (Amplitude Studios), Nathaniel Bell  (Insomniac Games), Jessica Lindl  (Unity Technologies), Kat Strafford  (Unity Technologies), Louise Scully  (Unity Technologies), James Stone  (Unity Technologies), Ashley Alicea  (Unity Technologies), Brandi House  (Unity Technologies), Geraint North  (Arm), Rus Scammell  (Unity Technologies), Andrew Bowell  (Unity Technologies), Ralph Hauwert  (Unity Technologies)

Format: Partner Session

Mar 16 Tuesday | 10:05 am

Making Magic: A Business Model for Divergent Thinkers

Speakers: Guha Bala  (Velan Studios), Karthik Bala  (Velan Studios)

Track: Business and Marketing, Production & Team Management

Format: Discussion Session

Mar 16 Tuesday | 10:40 am

Top Features for Programmers and Artists in Unity's Latest Releases (Presented by Unity Technologies)

Sponsor Speaker: Andrew Bowell  (Unity Technologies)

Track: Programming

Format: Partner Session

Mar 16 Tuesday | 11:15 am

Fizzy Brushstrokes: The Art of 'Knights and Bikes'

Speaker: Rex Crowle  (Foam Sword)

Track: Visual Arts

Format: Discussion Session

Mar 16 Tuesday | 11:50 am

Unity Fireside Chat: The Next-Gen Console Opportunity (Presented by Unity Technologies)

Sponsor Speakers: Mike Geig  (Unity Technologies), Bennie Terry III  (Oddworld: Soulstorm)

Track: Programming

Format: Partner Session

Mar 16 Tuesday | 12:25 pm

Ask Me Anything: Q&A with Obsidian Entertainment's Carrie Patel

Speaker: Carrie Patel  (Obsidian Entertainment)

Track: Design

Format: Live Session

Mar 16 Tuesday | 1:00 pm

Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Postmortem

Speaker: Adam Robinson-Yu  (Independent)

Track: Design

Format: Discussion Session

Mar 16 Tuesday | 1:35 pm

GDC Podcast Live! Hosted by Gamasutra feat. 'Spelunky' Dev Derek Yu

Speaker: Derek Yu  (Mossmouth)

Track: Design, Visual Arts

Format: Live Session

Mar 16 Tuesday | 2:40 pm

Streamline Your Game Development Workflow With Visual Scripting in Unity (Presented by Unity Technologies)

Sponsor Speaker: Ashley Alicea

Track: Visual Arts

Format: Partner Session

Mar 16 Tuesday | 3:15 pm

The Music of 'BATTLETECH': Big Sound on a Budget

Speaker: Jon Everist  (Everist Sound, LLC)

Track: Audio, Production & Team Management

Format: Discussion Session

Mar 17 Wednesday | 9:00 am

Future of Gaming: Quality and Connection (Presented by Facebook)

Sponsor Speakers: Jason Rubin  (Facebook), Michael Verdu  (Facebook), Dean Takahashi  (GamesBeat at VentureBeat), Denny Unger  (Cloudhead Games), Michael Carter  (PlayCo)

Track: Business and Marketing

Format: Partner Session

Mar 17 Wednesday | 10:05 am

Making Marketing Mistakes

Speaker: Victoria Tran  (Innersloth)

Track: Business and Marketing

Format: Discussion Session

Mar 17 Wednesday | 10:40 am

Unlock New Audiences with Motivation-Led Creative (Presented by Facebook)

Sponsor Speaker: Leon Lin  (Facebook)

Track: Business and Marketing

Format: Partner Session

Mar 17 Wednesday | 11:15 am

Developing a UX Mindset on Fortnite

Speaker: Celia Hodent  (Independent)

Track: Design, Production & Team Management

Format: Discussion Session

Mar 17 Wednesday | 11:50 am

From the Burden of Waterfalls to the Benefits of Bidding (Presented by Facebook)

Sponsor Speakers: Mary Kim  (Game Hive), Phil Suh  (Zynga), Amit Bhojwani  (Americas Publisher Sales)

Track: Business and Marketing

Format: Partner Session

Mar 17 Wednesday | 12:25 pm

The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'

Speaker: Francois Alliot  (Nerial)

Track: Programming

Format: Discussion Session

Mar 17 Wednesday | 1:00 pm

Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Environment Production

Speaker: Patrik Rosander  (Fatshark Games)

Track: Visual Arts

Format: Discussion Session

Mar 17 Wednesday | 1:35 pm

GDC Podcast Live! Hosted by Gamasutra feat. Mohawk Games

Speakers: Leyla Johnson  (Mohawk Games), Soren Johnson  (Mohawk Games)

Track: Design, Production & Team Management

Format: Live Session

Mar 17 Wednesday | 2:40 pm

Squad Up! - Social and Multiplayer in VR with POPULATION: ONE (Presented by Facebook)

Sponsor Speakers: Chia Chin Lee  (BigBox VR), Gabe Brown  (BigBox VR), Omid Yazdanshenas  (Oculus)

Track: Business and Marketing

Format: Partner Session

Mar 17 Wednesday | 3:15 pm

Ask Me Anything: Q&A with 'Demon's Souls' Creative Director Gavin Moore

Speaker: Gavin Moore  (Sony)

Track: Design

Format: Live Session

Mar 18 Thursday | 9:00 am

Billions of Gamers. Thousands of Needs. Millions of Opportunities. (Presented by Intel Corporation)

Sponsor Speaker: Roger Chandler  (Intel Corporation)

Track: Business and Marketing

Format: Partner Session

Mar 18 Thursday | 10:05 am

Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walking Dead: Saints & Sinners'

Speakers: Chris Busse  (Skydance Interactive), Guy Costantini  (Skydance Media)

Track: Business and Marketing, Design

Format: Discussion Session

Mar 18 Thursday | 10:40 am

Take Games to the Max with Intel Dev Tools (Presented by Intel Corporation)

Speaker: Pamela Harrison  (Intel Corporation)

Track: Programming

Format: Partner Session

Mar 18 Thursday | 11:15 am

Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online

Speaker: Leighton Gray  (Game Grumps)

Track: Production & Team Management

Format: Discussion Session

Mar 18 Thursday | 11:50 am

Challenges and Opportunities in Gaming Innovation on the PC (Presented by Intel Corporation)

Sponsor Speakers: Kim Pallister  (Intel Corporation), Michael Lewis  (Take-Two Interactive), Jeff Pobst  (Hidden Path), Albert Safstrom  (Coffee Stain Publishing)

Track: Business and Marketing

Format: Partner Session

Mar 18 Thursday | 12:25 pm

Ask Me Anything: Q&A with Yacht Club Games' David D'Angelo

Speaker: David D'Angelo  (Yacht Club Games)

Track: Programming

Format: Live Session

Mar 18 Thursday | 1:00 pm

Level Design Workshop: The Illusion of Choice

Speaker: Jim Brown  (Epic Games)

Track: Design

Format: Discussion Session

Mar 18 Thursday | 1:35 pm

GDC Podcast Live! Hosted by Gamasutra feat. Game Marketing Pro Chris Zukowski

Speaker: Chris Zukowski  (Return To Adventure Mountain LLC)

Track: Business and Marketing

Format: Live Session

Mar 18 Thursday | 2:40 pm

Gaming is Shaping the World (Presented by Intel Corporation)

Sponsor Speaker: Marcus Kennedy  (Intel Corporation)

Track: Business and Marketing

Format: Partner Session

Mar 18 Thursday | 3:15 pm

'Homefront' to 'God of War': Using Music to Build Suspense

Speaker: Winifred Phillips  (Generations Productions LLC)

Track: Audio

Format: Discussion Session

Mar 19 Friday | 9:00 am

Classic Game Postmortem: 'Ms. Pac-Man'

Speaker: Steve Golson  (Independent)

Track: Design

Format: Discussion Session

Mar 19 Friday | 10:05 am

Tools Live Longer Than Games Do: What I Learned About Tools Development From Games Industry Legends

Speaker: David Lightbown  (Ubisoft)

Track: Programming

Format: Discussion Session

Mar 19 Friday | 10:40 am

Animation Bootcamp: Cuphead Process and Philosophy

Speaker: Jake Clark  (Studio MDHR)

Track: Visual Arts

Format: Discussion Session

Mar 19 Friday | 11:15 am

Low Poly Modeling: Style Through Economy

Speaker: Ethan Redd  (Independent)

Track: Visual Arts, Programming

Format: Discussion Session

Mar 19 Friday | 11:50 am

Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'

Speaker: Tom Francis  (Suspicious Developments)

Track: Production & Team Management

Format: Discussion Session

Mar 19 Friday | 12:25 pm

Ask Me Anything: Brian Horton, Creative Director on Insomniac Games’ Marvel’s Spider-Man: Miles Morales

Speaker: Brian Horton  (Insomniac Games)

Track: Design

Format: Live Session

Mar 19 Friday | 1:00 pm

Replicating Chaos: Vehicle Replication in 'Watch Dogs 2'

Speaker: Matt Delbosc  (Ubisoft Toronto)

Track: Programming

Format: Discussion Session

Mar 19 Friday | 1:35 pm

GDC Podcast Live! Hosted by Gamasutra feat. Disco Elysium writer Justin Keenan

Speaker: Justin Keenan  (ZA/UM Studio)

Track: Design

Format: Live Session

Mar 19 Friday | 2:40 pm

Level Design Workshop: The Level Design of 'God of War'

Speaker: Rob Davis  (Independent)

Track: Design

Format: Discussion Session