View, browse, and sort the ever-growing list of sessions by topic and format.
For more information about conference topics and session formats, visit the GDC Showcase Conference page.
Classic Game Postmortem: 'Deus Ex'
Speaker: Warren Spector (OtherSide Entertainment)
Track: Design
Format: Discussion Session
Fandom-Ready: Creating Fiction in the Age of Fan Consumption
Speaker: Julián Quijano (Beautiful Glitch)
Track: Design, Business and Marketing
Format: Discussion Session
Keys to Next Level Game Growth (Presented by Google)
Sponsor Speakers: Brent Dance (Google), Paula Wang (Google Asia Pacific)
Track: Business and Marketing
Format: Partner Session
Diversity and Inclusion Starter Kit
Speaker: Joahanna Thomas (Avalanche Studios)
Track: Advocacy
Format: Discussion Session
Quad Mesh Simplification in Frostbite
Speaker: Ashton Mason (Electronic Arts)
Track: Programming
Format: Discussion Session
Ask Me Anything: Sucker Punch Productions Co-founder Brian Fleming talks 'Ghost of Tsushima'
Speaker: Brian Flemming (Sucker Punch Productions)
Track: Design
Format: Live Session
Next-Generation Game Development on NVIDIA RTX GPUs (Presented by NVIDIA)
Sponsor Speaker: John Spitzer (NVIDIA)
Track: Programming
Format: Partner Session
Exploring Hidden Stories in the World of 'XCOM 2'
Speaker: Justin Rodriguez (Firaxis Games)
Track: Visual Arts
Format: Discussion Session
Unity for All 2021: Tech and Creator Showcase (Presented by Unity Technologies)
Format: Partner Session
Making Magic: A Business Model for Divergent Thinkers
Speakers: Guha Bala (Velan Studios), Karthik Bala (Velan Studios)
Track: Business and Marketing, Production & Team Management
Format: Discussion Session
Fizzy Brushstrokes: The Art of 'Knights and Bikes'
Speaker: Rex Crowle (Foam Sword)
Track: Visual Arts
Format: Discussion Session
Unity Fireside Chat: The Next-Gen Console Opportunity (Presented by Unity Technologies)
Sponsor Speakers: Mike Geig (Unity Technologies), Bennie Terry III (Oddworld: Soulstorm)
Track: Programming
Format: Partner Session
Ask Me Anything: Q&A with Obsidian Entertainment's Carrie Patel
Speaker: Carrie Patel (Obsidian Entertainment)
Track: Design
Format: Live Session
Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Postmortem
Speaker: Adam Robinson-Yu (Independent)
Track: Design
Format: Discussion Session
GDC Podcast Live! Hosted by Gamasutra feat. 'Spelunky' Dev Derek Yu
Speaker: Derek Yu (Mossmouth)
Track: Design, Visual Arts
Format: Live Session
The Music of 'BATTLETECH': Big Sound on a Budget
Speaker: Jon Everist (Everist Sound, LLC)
Track: Audio, Production & Team Management
Format: Discussion Session
Future of Gaming: Quality and Connection (Presented by Facebook)
Sponsor Speakers: Jason Rubin (Facebook), Michael Verdu (Facebook), Dean Takahashi (GamesBeat at VentureBeat), Denny Unger (Cloudhead Games), Michael Carter (PlayCo)
Track: Business and Marketing
Format: Partner Session
Unlock New Audiences with Motivational-Led Creative (Presented by Facebook)
Sponsor Speaker: Leon Lin (Facebook)
Track: Business and Marketing
Format: Partner Session
Developing a UX Mindset on Fortnite
Speaker: Celia Hodent (Independent)
Track: Design, Production & Team Management
Format: Discussion Session
From the Burden of Waterfalls to the Benefits of Bidding (Presented by Facebook)
Sponsor Speakers: Mary Kim (Game Hive), Phil Suh (Zynga), Amit Bhojwani (Americas Publisher Sales)
Track: Business and Marketing
Format: Partner Session
The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'
Speaker: Francois Alliot (Nerial)
Track: Programming
Format: Discussion Session
Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Environment Production
Speaker: Patrik Rosander (Fatshark Games)
Track: Visual Arts
Format: Discussion Session
GDC Podcast Live! Hosted by Gamasutra feat. Mohawk Games
Speakers: Leyla Johnson (Mohawk Games), Soren Johnson (Mohawk Games)
Track: Design, Production & Team Management
Format: Live Session
Squad Up! - Social and Multiplayer in VR with POPULATION: ONE (Presented by Facebook)
Sponsor Speakers: Chia Chin Lee (BigBox VR), Gabe Brown (BigBox VR), Omid Yazdanshenas (Oculus)
Track: Business and Marketing
Format: Partner Session
Ask Me Anything: Q&A with 'Demon's Souls' Creative Director Gavin Moore
Speaker: Gavin Moore (Sony)
Track: Design
Format: Live Session
Billions of Gamers. Thousands of Needs. Millions of Opportunities. (Presented by Intel Corporation)
Sponsor Speaker: Roger Chandler (Intel Corporation)
Format: Partner Session
Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walking Dead: Saints & Sinners'
Speakers: Chris Busse (Skydance Interactive), Guy Costantini (Skydance Media)
Track: Business and Marketing, Design
Format: Discussion Session
Take Games to the Max with Intel Dev Tools (Presented by Intel Corporation)
Speaker: Pamela Harrison (Intel Corporation)
Track: Programming
Format: Partner Session
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online
Speaker: Leighton Gray (Game Grumps)
Track: Production & Team Management
Format: Discussion Session
Level Design Workshop: The Level Design of 'God of War'
Speaker: Rob Davis (TBA)
Track: Design
Format: Discussion Session
Gaming is Shaping the World (Presented by Intel Corporation)
Sponsor Speaker: Marcus Kennedy (Intel Corporation)
Track: Business and Marketing
Format: Partner Session
'Homefront' to 'God of War': Using Music to Build Suspense
Speaker: Winifred Phillips (Generations Productions LLC)
Track: Audio
Format: Discussion Session
Classic Game Postmortem: 'Ms. Pac-Man'
Speaker: Steve Golson (Independent)
Track: Design
Format: Discussion Session
Tools Live Longer Than Games Do: What I Learned About Tools Development From Games Industry Legends
Speaker: David Lightbown (Ubisoft)
Track: Programming
Format: Discussion Session
Low Poly Modeling: Style Through Economy
Speaker: Ethan Redd (Independent)
Track: Visual Arts, Programming
Format: Discussion Session
Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'
Speaker: Tom Francis (Suspicious Developments)
Track: Production & Team Management
Format: Discussion Session
Level Design Workshop: The Illusion of Choice
Speaker: Jim Brown (Epic Games)
Track: Design
Format: Discussion Session