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View, browse, and sort the ever-growing list of sessions by topic and format.

For more information about conference topics and session formats, visit the GDC Showcase Conference page.

Mar 15 Monday | 9:00 am

Classic Game Postmortem: 'Deus Ex'

Speaker: Warren Spector  (OtherSide Entertainment)

Track: Design

Format: Discussion Session

Mar 15 Monday | 10:05 am

Fandom-Ready: Creating Fiction in the Age of Fan Consumption

Speaker: Julián Quijano  (Beautiful Glitch)

Track: Design, Business and Marketing

Format: Discussion Session

Mar 15 Monday | 10:40 am

Keys to Next Level Game Growth (Presented by Google)

Sponsor Speakers: Brent Dance  (Google), Paula Wang  (Google Asia Pacific)

Track: Business and Marketing

Format: Partner Session

Mar 15 Monday | 11:15 am

Diversity and Inclusion Starter Kit

Speaker: Joahanna Thomas  (Avalanche Studios)

Track: Advocacy

Format: Discussion Session

Mar 15 Monday | 11:50 am

Quad Mesh Simplification in Frostbite

Speaker: Ashton Mason  (Electronic Arts)

Track: Programming

Format: Discussion Session

Mar 15 Monday | 12:25 pm

Ask Me Anything: Sucker Punch Productions Co-founder Brian Fleming talks 'Ghost of Tsushima'

Speaker: Brian Flemming  (Sucker Punch Productions)

Track: Design

Format: Live Session

Mar 15 Monday | 1:00 pm

Next-Generation Game Development on NVIDIA RTX GPUs (Presented by NVIDIA)

Sponsor Speaker: John Spitzer  (NVIDIA)

Track: Programming

Format: Partner Session

Mar 15 Monday | 3:15 pm

Exploring Hidden Stories in the World of 'XCOM 2'

Speaker: Justin Rodriguez  (Firaxis Games)

Track: Visual Arts

Format: Discussion Session

Mar 16 Tuesday | 9:00 am

Unity for All 2021: Tech and Creator Showcase (Presented by Unity Technologies)

Format: Partner Session

Mar 16 Tuesday | 10:05 am

Making Magic: A Business Model for Divergent Thinkers

Speakers: Guha Bala  (Velan Studios), Karthik Bala  (Velan Studios)

Track: Business and Marketing, Production & Team Management

Format: Discussion Session

Mar 16 Tuesday | 10:40 am

Top Features for Programmers and Artists in Unity's Latest Releases (Presented by Unity Technologies)

Sponsor Speaker: Andrew Bowell  (Unity Technologies)

Track: Programming

Format: Partner Session

Mar 16 Tuesday | 11:15 am

Fizzy Brushstrokes: The Art of 'Knights and Bikes'

Speaker: Rex Crowle  (Foam Sword)

Track: Visual Arts

Format: Discussion Session

Mar 16 Tuesday | 11:50 am

Unity Fireside Chat: The Next-Gen Console Opportunity (Presented by Unity Technologies)

Sponsor Speakers: Mike Geig  (Unity Technologies), Bennie Terry III  (Oddworld: Soulstorm)

Track: Programming

Format: Partner Session

Mar 16 Tuesday | 12:25 pm

Ask Me Anything: Q&A with Obsidian Entertainment's Carrie Patel

Speaker: Carrie Patel  (Obsidian Entertainment)

Track: Design

Format: Live Session

Mar 16 Tuesday | 1:00 pm

Independent Games Summit: Crafting A Tiny Open World: 'A Short Hike' Postmortem

Speaker: Adam Robinson-Yu  (Independent)

Track: Design

Format: Discussion Session

Mar 16 Tuesday | 1:35 pm

GDC Podcast Live! Hosted by Gamasutra feat. 'Spelunky' Dev Derek Yu

Speaker: Derek Yu  (Mossmouth)

Track: Design, Visual Arts

Format: Live Session

Mar 16 Tuesday | 2:40 pm

Streamline Your Game Development Workflow With Visual Scripting in Unity (Presented by Unity Technologies)

Sponsor Speaker: Ashley Alicea

Track: Visual Arts

Format: Partner Session

Mar 16 Tuesday | 3:15 pm

The Music of 'BATTLETECH': Big Sound on a Budget

Speaker: Jon Everist  (Everist Sound, LLC)

Track: Audio, Production & Team Management

Format: Discussion Session

Mar 17 Wednesday | 9:00 am

Future of Gaming: Quality and Connection (Presented by Facebook)

Sponsor Speakers: Jason Rubin  (Facebook), Michael Verdu  (Facebook), Dean Takahashi  (GamesBeat at VentureBeat), Denny Unger  (Cloudhead Games), Michael Carter  (PlayCo)

Track: Business and Marketing

Format: Partner Session

Mar 17 Wednesday | 10:05 am

Making Marketing Mistakes

Speaker: Victoria Tran  (Innersloth)

Track: Business and Marketing

Format: Discussion Session

Mar 17 Wednesday | 10:40 am

Unlock New Audiences with Motivational-Led Creative (Presented by Facebook)

Sponsor Speaker: Leon Lin  (Facebook)

Track: Business and Marketing

Format: Partner Session

Mar 17 Wednesday | 11:15 am

Developing a UX Mindset on Fortnite

Speaker: Celia Hodent  (Independent)

Track: Design, Production & Team Management

Format: Discussion Session

Mar 17 Wednesday | 11:50 am

From the Burden of Waterfalls to the Benefits of Bidding (Presented by Facebook)

Sponsor Speakers: Mary Kim  (Game Hive), Phil Suh  (Zynga), Amit Bhojwani  (Americas Publisher Sales)

Track: Business and Marketing

Format: Partner Session

Mar 17 Wednesday | 12:25 pm

The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns'

Speaker: Francois Alliot  (Nerial)

Track: Programming

Format: Discussion Session

Mar 17 Wednesday | 1:00 pm

Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Environment Production

Speaker: Patrik Rosander  (Fatshark Games)

Track: Visual Arts

Format: Discussion Session

Mar 17 Wednesday | 1:35 pm

GDC Podcast Live! Hosted by Gamasutra feat. Mohawk Games

Speakers: Leyla Johnson  (Mohawk Games), Soren Johnson  (Mohawk Games)

Track: Design, Production & Team Management

Format: Live Session

Mar 17 Wednesday | 2:40 pm

Squad Up! - Social and Multiplayer in VR with POPULATION: ONE (Presented by Facebook)

Sponsor Speakers: Chia Chin Lee  (BigBox VR), Gabe Brown  (BigBox VR), Omid Yazdanshenas  (Oculus)

Track: Business and Marketing

Format: Partner Session

Mar 17 Wednesday | 3:15 pm

Ask Me Anything: Q&A with 'Demon's Souls' Creative Director Gavin Moore

Speaker: Gavin Moore  (Sony)

Track: Design

Format: Live Session

Mar 18 Thursday | 9:00 am

Billions of Gamers. Thousands of Needs. Millions of Opportunities. (Presented by Intel Corporation)

Sponsor Speaker: Roger Chandler  (Intel Corporation)

Format: Partner Session

Mar 18 Thursday | 10:05 am

Making Great VR Games: A Postmortem on Skydance Interactive's 'The Walking Dead: Saints & Sinners'

Speakers: Chris Busse  (Skydance Interactive), Guy Costantini  (Skydance Media)

Track: Business and Marketing, Design

Format: Discussion Session

Mar 18 Thursday | 10:40 am

Take Games to the Max with Intel Dev Tools (Presented by Intel Corporation)

Speaker: Pamela Harrison  (Intel Corporation)

Track: Programming

Format: Partner Session

Mar 18 Thursday | 11:15 am

Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online

Speaker: Leighton Gray  (Game Grumps)

Track: Production & Team Management

Format: Discussion Session

Mar 18 Thursday | 1:00 pm

Level Design Workshop: The Level Design of 'God of War'

Speaker: Rob Davis  (TBA)

Track: Design

Format: Discussion Session

Mar 18 Thursday | 2:40 pm

Gaming is Shaping the World (Presented by Intel Corporation)

Sponsor Speaker: Marcus Kennedy  (Intel Corporation)

Track: Business and Marketing

Format: Partner Session

Mar 18 Thursday | 3:15 pm

'Homefront' to 'God of War': Using Music to Build Suspense

Speaker: Winifred Phillips  (Generations Productions LLC)

Track: Audio

Format: Discussion Session

Mar 19 Friday | 9:00 am

Classic Game Postmortem: 'Ms. Pac-Man'

Speaker: Steve Golson  (Independent)

Track: Design

Format: Discussion Session

Mar 19 Friday | 10:05 am

Tools Live Longer Than Games Do: What I Learned About Tools Development From Games Industry Legends

Speaker: David Lightbown  (Ubisoft)

Track: Programming

Format: Discussion Session

Mar 19 Friday | 11:15 am

Low Poly Modeling: Style Through Economy

Speaker: Ethan Redd  (Independent)

Track: Visual Arts, Programming

Format: Discussion Session

Mar 19 Friday | 11:50 am

Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'

Speaker: Tom Francis  (Suspicious Developments)

Track: Production & Team Management

Format: Discussion Session

Mar 19 Friday | 12:25 pm

Ask Me Anything: Brian Horton, Creative Director on Insomniac Games’ Marvel’s Spider-Man: Miles Morales

Speaker: Brian Horton  (Insomniac Games)

Track: Design

Format: Live Session

Mar 19 Friday | 3:15 pm

Level Design Workshop: The Illusion of Choice

Speaker: Jim Brown  (Epic Games)

Track: Design

Format: Discussion Session