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GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.

Shaping the Visual Identity of Games

The Art Direction Summit at GDC 2025 is a one-day event entirely dedicated to the art of directing and realizing a cohesive visual identity in games.

This summit offers a wealth of concentrated art-specific knowledge that addresses the most pressing issues and industry realities today. Discover how to build and support a vision that not only elevates your work but also fosters meaningful collaboration and community within the game development world.

One-Day Summit | Tuesday | March 18, 2025
Pass Access: All Access Pass, Summits Pass
Conference Tracks: Visual Arts, Production & Team Leadership

Who Attends

Designed for art directors, concept artists, technical artists, and anyone passionate about game visuals. Whether leading a team or refining personal skills, you’ll gain insights into art direction, technical pipelines, and innovative collaboration. Attendees range from industry veterans to newcomers who share a passion for game art. 

Networking & Collaboration

Connect with artists and art directors shaping the visual landscapes of today’s games. This summit provides a platform to exchange ideas, collaborate on creative solutions, and build relationships that can lead to future partnerships, mentorships, and a strong support network that extends beyond the summit. 

Summit Takeaways

Gain practical knowledge and inspiration from leading artists as they discuss a wide range of topics, from concept art techniques to post-production best practices. Learn how to create high-quality art under tight deadlines and explore the latest trends and innovations in art direction, technical pipelines, and collaboration. 

2024 Session Highlights

Deciphering Dogtown: How We Built the Last District of Night City 

Kacper Niepokólczycki (Lead Environment Artist, CD PROJEKT RED)

Pawel Mielniczuk (Art Director, CD PROJEKT RED)

Nature's Language: Symbolism-Based Secrets of Dynamic Creatures 

Michael V. Eppinette (Sr. Concept Artist, NetEase Games) 

'Dead by Daylight': Saving Your Gameplay Feedback through Pre-production

Sarah Robinson (Associate Artistic Director, Behaviour Interactive)

Art Direction Summit Advisors

Andrew Maximov 

Promethean AI, LLC

Keith Self-Ballard 

Bungie

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Connecting the Global Game Development Community