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GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.

Shaping Soundscapes for Immersive Game Experiences

The Audio Summit at GDC 2025 is a one-day event dedicated to exploring the full spectrum of interactive audio disciplines in game development.

With presentations from seasoned veterans and emerging voices in the industry, this summit focuses on the technical, creative, and logistical challenges of crafting sound for interactive entertainment. From music composition and sound design to dialogue and technical implementation, the Audio Summit provides you with a comprehensive look at how sound shapes the player experience. Leave equipped with strategies to create richer, more immersive audio experiences.

One-Day Summit | Tuesday | March 18, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: Audio

Who Attends

This summit is for sound designers, composers, voice directors, and technical audio specialists looking to enhance their skills in game audio. Whether you’re a freelancer or part of an in-house team, the summit offers strategies to tackle audio challenges, optimize workflows, and improve sound across all types of games.

Networking & Collaboration

Connect with audio professionals from across the game industry, from AAA studios to indie developers. You will have opportunities to exchange ideas on audio tool development, sound design techniques, and real-world production challenges. Build relationships that will expand your professional network within the game audio community.

Summit Takeaways

Learn practical methods to improve game audio, from building a strong music identity to optimizing audio QA processes and integrating innovative audio tools. Gain insights from real-world case studies on topics like speech production, sound design for casual games, and the emotional impact of sound on player engagement.

2024 Session Highlights

Audio QA : Getting Useful Feedback on your Audio Work 

Renaud Barne (QA lead / Voice director, Demute)

How Sound Can Make You Feel 

Em Halberstadt (Audio Director, A Shell in the Pit)

Speech Production: Casting to Completion and Avoiding Pitfalls 

Adele Cutting (Director/Founder, Soundcuts Ltd)

Audio Summit Advisors

Damian Kastbauer

Audiokinetic

Scott Selfon

Meta Reality Labs Research 

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Connecting the Global Game Development Community