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GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.

Designing the Future of Virtual Experiences 

The Future Realities Summit at GDC 2025 is a two-day event dedicated to exploring how virtual reality (VR), augmented reality (AR), and extended reality (XR) are transforming games and entertainment.

As technology continues to evolve in our connected world, VR, AR, and human spatial computing are unlocking new possibilities to design immersive experiences across music, fashion, education, travel, and sports. From online and social play to hybrid approaches, this summit provides insights into the expanding opportunities VR and AR offer to designers, developers, and creatives shaping the future of virtual experiences.

Two-Day Summit | Monday & Tuesday | March 17-18, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: VR/AR

Who Attends

The summit is ideal for designers, programmers, producers, and visual artists working on VR, AR, and XR experiences, as well as those expanding into hybrid spaces like education, fashion, and social play.Attendees will gain practical insights into building immersive worlds and leveraging advancements in spatial computing.

Networking & Collaboration

Engage with a diverse community of VR, AR, and XR professionals pushing the boundaries of immersive entertainment. Discuss opportunities in connected play, virtual storytelling, and hybrid experiences, and build relationships that could lead to future collaborations and partnerships across emerging fields in immersive tech.

Summit Takeaways

Learn to design immersive VR, AR, and XR experiences for cutting-edge applications in games, entertainment, education, and beyond.Attendees will leave with the skills to craft compelling, immersive environments and integrate new technologies that enhance virtual experiences for a wide range of industries.

2024 Session Highlights

Operation: Spectacle: Designing the VR Cinematics of 'I Expect You to Die 3' 

Joey Ziolkowski (Advanced Designer, Schell Games)

Techniques for Efficient Development of VR Games Using Unreal Engine 5

Alexander Silkin (Founder & CTO, Survios)

Developing Action-Packed Multiplayer Gameplay for Mobile AR  

Sarah Huth (Engineering Manager, Jadu)

 

Future Realities Advisors

Dana Ware

ARound/The VOID

Daniel Aasheim

Independent

Lauren Domingo

HP Inc.

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Connecting the Global Game Development Community