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Be Sure to Check Out These Sponsored Developer Sessions at GDC 2022

With just a couple of weeks until the 2022 Game Developers Conference, we wanted to direct your attention to a special section of the event—our Sponsored Developer Summits! 

At GDC 2022, you’ll have the chance to attend several Sponsored Developer Summits, brought to you by sponsors like Unity Technologies, Adobe, and Autodesk. Here’s a quick selection of don’t-miss talks from this batch of sessions—you can see more in the full schedule here.

"The path to leveraging DOTS in production (Presented by Unity)"—Monday, March 21 from 10:50 to 11:50am PT

This session explores the lessons learned from early adopters of the Data-Oriented Technological Stack (DOTS), then addresses how Unity plans to transition this promising technology from experimental development to a released set of fully supported tools for the production of your games.

"Version Control for Game Developers (Presented by Unity)"—Monday, March 21 from 3:00 to 3:30pm PT

This session explores the future of DevOps at Unity, and it discusses how tailored DevOps components like Plastic SCM and Cloud Build address the challenges unique to game development with source code management, version control systems, and build sharing components designed to solve the challenges specific to game development.

"Battlefield 2042: Procedural Badge Creation with Substance 3D Designer (Presented by Adobe)"—Tuesday, March 22 from 10:50 to 11:50am PT

In this session, EA DICE Senior UI Artist Clay Shanks and Senior Technical Artist Priyabrata Biswal will show how the team set up a procedural workflow to create a large number of unique collection badges that could keep up with the ever-evolving arsenal of weapons, vehicles and gadgets on the battlefield.

"Marvel's Guardians of the Galaxy: Unleashing Substance 3D Designer to Sculpt Complex Characters (Presented by Adobe)"—Tuesday, March 22 from 2:40 to 3:40pm PT

Genci Buxheli, Lead Character Artist at Eidos Montréal, will showcase some of the unique characters from Marvel’s Guardians of the Galaxy and talk about how Substance 3D Designer was used to produce these characters quickly and with great iterative flexibility. 

"Trim my Starship: Building Flexible, Modular Hero Assets in 3ds Max (Presented by Autodesk)"—Tuesday, March 22 from 2:40 to 3:40pm PT

Star Trek Online, the Massively Multiplayer Online Roleplaying Game, has been warping players to the Final Frontier for over 11 years. STO's Lead Ship Artist, Thomas Marrone, will discuss how they build their ships to accommodate both flexibility, accuracy, and detail.

"Making Game Production Tools with Bifrost (Presented by Autodesk)"—Tuesday, March 22 from 5:30 to 6:30pm PT

Join Maxime Jeanmougin, Bifrost Superuser and Technical Artist at Platinum Games Inc., as he walks through how to bring richer, procedural workflows to more areas of your games pipeline. He will discuss how Bifrost was used to create a hair simulation solver for cutscenes, as well as share how he built a tool to mass produce game-ready buildings.

"'Things I Wish I Knew Sooner' About the Game Industry (Presented by Xsolla)"—Tuesday, March 22 from 3:00 to 3:30pm PT

Xsolla's Sam Gaglani hosts a panel of games industry pros who've "been there, done that" as they share their wisdom and insights. They will focus on topics that affect developers at any studio and discuss things they wish they had known sooner about working in the industry, like the importance of culture fit.

"Hybrid Times: Game Developers Sound Off on Working from Home, Compensation, and Career (Presented by Xsolla)"—Tuesday, March 22 from 3:50 to 4:20pm PT

The past few years brought changes to gaming and the people working to produce games. 80 Level asked the gaming community about recent challenges and opportunities. 800+ game developers shared their experiences about working and getting paid. Kirill Tokarev presents survey responses from participants that reveal more about our past and what they believe the future has in store.

There’s even more to see in the full list of Sponsored Developer Summits—give them a look and start planning your schedule for the upcoming show! Of course, the only way to experience them all is to sign up today. Register for GDC 2022! 

GDC returns in-person to San Francisco, March 21-25—registration is open! For more information on GDC 2022, including our virtual options, be sure to visit our website and follow the #GDC22 hashtag on social media.

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