You don't need to be in the UK to participate in GDC Masterclass London 2022—several incredible courses are being offered virtually for attendees around the world.
Registration is now open for the GDC Masterclass London program this June. It comprises small-group virtual workshops that deliver in-depth training around some of the most important work and challenges facing game developers today. These live courses go beyond high-level theory into real world application, helping attendees acquire practical experience that can be applied immediately on return to the studio. Instructors will teach, guide, and work directly with you on short assignments that help build crucial skills to support your work in the studio or your next job hunt.
Seven courses will be taking place June 16 and/or June 17 during London Tech Week. These GDC Masterclass sessions ($999, approx. £750) provide attendees the opportunity to learn crucial topics one-on-one with qualified instructors.
For those wishing to attend GDC Masterclass in-person, you can head here for a full list of courses happening at London Tech Week's AI Summit at Tobacco Dock in June.
Here are the virtual GDC Masterclass courses:
One-Day Courses
Microservice Architecture in Game Design (with Jeff Lent)
Thursday, June 16 | 9:00am to 5:00pm BST (4:00am to 12:00pm ET)
Practice creating Game Design Patterns based on your personal design experience, then put those patterns to use in a practical group design.
Creating and Designing with Your Own Pattern Language (with Chris Barney)
Friday, June 17 | 9:00am to 5:00pm BST (4:00am to 12:00pm ET)
Practice creating Game Design Patterns based on your personal design experience, then put those patterns to use in a practical group design.
Two-Day Courses
A Practical Approach To Physical Lighting In Unreal Engine (with Kevin Nally)
Thursday and Friday, June 16-17 | 9:00am to 1:00pm BST (4:00am to 8:00am ET)
A practical and comprehensive class on using Physical Lighting methods in Unreal Engine.
Advanced Publisher Pitching: Strategy and Pitch Optimization for Scoring Deals (with Jason Della Rocca)
Thursday and Friday, June 16-17 | 9:00am to 1:00pm BST (4:00am to 8:00am ET)
This masterclass will focus on pitching and scoring publishing deals for premium PC and console games. Learn what it takes to get noticed, line up meetings, and demonstrate that your game is an unmissable business opportunity. Attendees will have the chance to practice their pitch and receive direct feedback for improvement.
Building Excellent Teams and Culture in Game QA (with Kari Toyama and Anthony Price)
Thursday and Friday, June 16-17 | 2:00pm to 6:00pm BST (9:00am to 1:00pm ET)
This two day course will cover ways to build, grow, and champion professional QA teams within a game studio or publisher of any size.
How To Bring Story And Gameplay Together (with Susan O'Connor)
Thursday and Friday, June 16-17 | 2:00pm to 6:00pm BST (9:00am to 1:00pm ET)
This hands-on workshop will help you become the writer that designers love to work with (or vice versa).
Advanced Steam Strategies for Game Studios and Publishers (with Chris Zukowski)
Wednesday and Thursday, June 16-17 | 3:00pm to 7:00pm BST (10:00am to 2:00pm ET)
What tactics are the top studios using on Steam? In this intense course you will learn the behind-the-scenes techniques that will leverage your back-catalog, creative talent, and connections to the fullest.
There are a limited number of seats in the GDC Masterclass London 2022 program, so act now to secure your registration!
For more information on the GDC Masterclass program, be sure to visit our website or subscribe to regular updates via Facebook, Twitter, LinkedIn, or RSS.