Hey game makers, just a quick reminder that today is your last day to register early for GDC Summer, the first all-digital GDC event, at a discounted rate!
Everyone who registers to attend GDC Summer before 11:59 PM Pacific today (Wednesday, June 17th) will get discounted access to the high-quality game development lectures and tutorials that GDC attendees are accustomed to, as well as some new interactive content that takes advantage of GDC Summer's digital format.
If you or your team are adapting to remote working arrangements as a result of the ongoing pandemic, for example, you may want to check out GDC Summer's "Ask Me Anything: Working Together, Apart, In Dynamic Times Q&A with Robin Hunicke" session in which you and your peers will have time to discuss the ups, downs, and best practices of remote work with veteran game dev and Funomena CEO Robin Hunicke.
There's also an expanding catalog of expert talks lined up for GDC Summer, including some insightful looks at the practical challenges of modern game development. In a GDC Summer Design track talk on "Mining Your Own Design: Crafting the Crafting System in 'Astroneer'", for example, System Era Softworks' Aaron Biddlecom and Elijah O'Rear will reveal how the team at System Era Softworks overhauled Astroneer's crafting system (reliant on diegetic inventory) in the Early Access update before launch.
Notably, the pair plan to walk through the process of deepening their understanding of the game's existing design, and how it allowed them to make extensive changes without destabilizing the popular Astroneer. They'll also discuss the stumbling blocks encountered along the way, how they overcame them, and how the feature fared in hindsight!
Elsewhere at GDC Summer you'll have a novel opportunity to walk through the process of writing and developing unique character themes in an Audio track talk on "A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'" from veteran composer Wilbert Roget.
Roget is an award-winning composer, and those who attend his virtual talk can expect to walk away with tips and advice on effectively using leitmotivs in your own work. You'll also get a clear breakdown of the differences between leitmotivic and thematic melody, and learn the contextual advantages of diverse leitmotivs and signature sounds over thematic orchestral melodies when scoring for cinematic games.
Register now to take advantage of this opportunity and save money on your pass to GDC Summer, which takes place August 4th through 6th in a new, completely online format that will be accessible to our global audience of game developers!
For more details on GDC Summer, scheduled to take place virtually August 4th through the 6th, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.