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Low Poly Modeling: Style Through Economy

Ethan Redd  (Multimedia Artist, Independent)

Date: Friday, March 19

Time: 11:15 am - 11:45 am

Track: Visual Arts, Programming

Format: Discussion Session

Vault Recording: TBD

This GDC 2017 talk will feature real-time interaction with the speaker through online chat messaging during its scheduled broadcast. As powerful 3D engines like Unity and Unreal have become more accessible to indies, the industry is seeing a significant increase in the number of titles that need 3D art instead of 2D sprites. Just as pixel art was a time-saving style widely adopted by indie games in the past, low-poly 3D is quickly occupying that space for game teams with few artist roles or limited time. Ethan will provide a starting point for you learn how to avoid common mistakes, make smart choices about style, and get off to a good start creating your own 3D low-poly models for games.


Attendees walk away with practical know-how and theory to begin creating their own works in the low poly vein, understanding its value for time/effort savings (in both manpower and computing) and "leveraging up" scope for small teams,as well as a creative catalyst for unique visual styling.

Intended Audience

Beginner to intermediate 3D artists; experienced high-polygon modelers looking to switch things up; small teams/individuals interested in speeding up asset creation workflow and increase scope. Some familiarity with 3D/game engine jargon assumed; though intended for general audiences, basic proficiency with any 3D software package assumed.