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Next-Generation Game Development on NVIDIA RTX GPUs (Presented by NVIDIA)

John Spitzer  (VP of Developer and Performance Technology , NVIDIA)

Date: Monday, March 15

Time: 1:00 pm - 1:30 pm

Track: Programming

Format: Partner Session

Vault Recording: TBD

Audience Level: All

Learn how to harness the power NVIDIA RTX GPUs with a suite of SDKs and tools custom built for the job. NVIDA’s John Spitzer will provide insight into how to get the most out of real-time ray tracing through technologies like Deep Learning Super Sampling (DLSS), NVIDIA Real-time Denoisers (NRD), RTX Global Illumination (RTXGI), and RTX Direct Illumination (RTXDI). Working on a competitive game? John’s overview of Reflex will explain how to reduce latency in your games. Struggling with debugging? The Nsight Graphics portion of the talk will help you out. The session will close with tips on how to future-proof your development pipeline with forward facing technology like path tracing and universal scene description (USD) files.


Learn how to use the right tools and SDKS to get the most out of NVIDA’s RTX GPUs. Attendees will receive an overview on the technologies that drive the bleeding edge of PC game development, while learning how to future-proof their workflow.

Intended Audience

This talk is intended for a general audience interested in learning more about next-generation PC game technologies.