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Unity for All 2021: Tech and Creator Showcase (Presented by Unity Technologies)

Christina Guo  (Sr. Product Manager, AI/ML , Unity Technologies)

Leo Saalfrank  (Developer, Ferocious)

Felix Shade  (Developer, Morbid Metal)

Nathan Hitchcock  (Sr. Engineer , Giant Enemy Crab)

Steve Collins  (CTO, King)

Tim Raulin  (Lead 3D Developer , Amplitude Studios)

Mathias Grégoire  (Technical Art Director , Amplitude Studios)

Nathaniel Bell  (Principal Technical Artist , Insomniac Games)

Jessica Lindl  (VP, Social Impact , Unity Technologies)

Kat Strafford  (GM, Games , Unity Technologies)

Louise Scully  (Sr. Product Marketing Manager, Assisted Creation and Content , Unity Technologies)

James Stone  (Sr. Technical Product Manager, Consoles R&D , Unity Technologies)

Ashley Alicea  (Sr. Developer Advocate, Games, Unity Technologies)

Brandi House  (Director, Product Management for Multiplayer , Unity Technologies)

Geraint North  (Sr. Director, Client Ecosystem and Engineering , Arm)

Rus Scammell  (Technical Product Manager, 2D , Unity Technologies)

Andrew Bowell  (VP, Product Management , Unity Technologies)

Ralph Hauwert  (Sr. VP, R&D , Unity Technologies)

Date: Tuesday, March 16

Time: 9:00 am - 10:00 am

Format: Partner Session

Vault Recording: TBD

Audience Level: All

Unity is the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content. Discover the latest product quality, performance and productivity enhancements, and see how creators of all kinds are using Unity to power their games. Explore the features included in Unity’s new and upcoming releases through a mix of expert presentations, in-Editor demos, game samples, and profiles of game artists and developers. Segments will address topics including visual scripting, the Data-Oriented Technology Stack (DOTS) workflow, graphics and rendering tools, netcode, quality-of-life updates, and more. Showcase segments shine a spotlight on Unity creators, illustrating how they use specific Unity tools in their games and highlighting the diversity of what can be achieved with Unity.


Attendees will learn about new and emergent technology from Unity through expert presentations and in-Editor demonstrations, as well as seeing how Unity’s platform and ecosystem of tools are being used to power creators’ success.

Intended Audience

This talk speaks to new and experienced game developers, studios, publishers and digital creators who are interested in learning about the latest tools and features from Unity