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GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.

Bridging Creativity and Technology in Game Development 

The Technical Artist Summit at GDC 2025 is a one-day event dedicated to exploring the ever-evolving role of technical artists (TAs) in game development.

TAs are vital in developing efficient pipelines, creating sophisticated visual content, and optimizing performance. This summit will showcase advanced tools, techniques, and strategies used by top industry professionals. Through in-depth sessions led by renowned TAs, attendees will gain insights into emerging technologies, the future of technical art, and how to tackle the most complex challenges in game production.

One-Day Summit | Tuesday | March 18, 2025
Pass Access: All Access Pass, Summits Pass
Conference Tracks: Visual Arts, Programming

Who Attends

Designed for technical artists of all levels who are responsible for bridging the gap between art and engineering in game development. Whether you’re focused on shaders, particle systems, or generative AI, you will gain expert knowledge to enhance workflows and solve technical challenges in game production. 

Networking & Collaboration

Connect with a community of technical artists, developers, and creators who are shaping the future of game development. Exchange ideas, explore new technologies, and discuss key topics such as GPU-based interaction, shader techniques, and the role of AI in creative workflows – all while building value partnerships. 

Summit Takeaways

Learn cutting-edge methods for creating visually stunning and efficient game content. You will leave with a deeper understanding of how to leverage newer technologies like generative AI and procedural systems to streamline workflows and push the boundaries of what’s possible in game development.

2024 Session Highlights

Build Your Own Particle System 

Ben Cloward (Senior Technical Artist, Unity)

H2O in H3LL: The Various Forms of Water in 'Diablo IV' 

Aaron Aikman (Lead Technical Artist, Graphics, Blizzard Entertainment)

GPU based Foliage-Interaction for 'Ark: Survival Ascended' 

Patrick Schuler (Tech Artist, Studio Wildcard)

Mark Mihelich (Senior Engine Programmer, Studio Wildcard)

 

Technical Artist Summit Advisors

Mary Cassin

DeepMind

Mary Denman

Electronic Arts

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Connecting the Global Game Development Community