GDC Showcase is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.

Designing Games with Players in Mind 

The User Experience (UX) Summit at GDC 2025 is a one-day event focused on advancing user-centered design in game development.

At the UX Summit, you’ll learn proven design and strategy best practices that enhance game quality and sustain long-term player engagement. By adopting scientific approaches such as data-driven decision-making and user research, you can ensure that your game's design and business goals align with player experiences. Join the conversation on all aspects of UX in the video game industry, drawing on knowledge from cognitive science, psychology, and applied research to refine UX methodologies and implement effective strategies at your own studio.

One-Day Summit | Monday | March 17, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: Design

Who Attends

The summit is designed for developers, designers, researchers, and UX/UI professionals at all levels who are focused on improving player experience. Whether you work at an indie, AA, or AAA studio, you’ll find valuable strategies for implementing user-centered design, creating inclusive experiences, and tackling UX challenges in VR, AR, and Esports.

Networking & Collaboration

Join a diverse community of professionals eager to share insights, discuss best practices, and collaborate on improving UX strategy across the industry. Engage in meaningful discussions on topics like ethics, inclusivity, and preventing toxic behaviors in games, and explore how emerging technologies like machine learning and blockchain are reshaping user experience design. 

Summit Takeaways

Gain actionable UX strategies to enhance your game development process, including user-centered design, iterative workflows, and data-informed decisions. We’ll explore case studies on UX advocacy, postmortems, and inclusive design, so that you will leave with tools to create better player experiences and drive game success through smarter UX design. 

2024 Session Highlights

Improving Accessibility for Low Vision Players in 'Cosmonious High'

Jazmin Cano (Accessibility Product Manager, Owlchemy Labs)

Peter Galbraith (Senior Accessibility Engineer, Owlchemy Labs)

Designing Immersive UI for 'Star Wars Jedi: Survivor'

Daanish Syed (Art Director, Bit Reactor)

Difficult Games by Data and Design

Sebastian Long (Managing Director, Player Research)

Lanie Dixon (Director of Insights, Ubisoft Montreal)

 

User Experience (UX) Summit Advisors

Anouk Ben-Tchavtchavadze

Riot

Celia Hodent

Independent

Rebecca Cohen Palacios

Advertisement

Connecting the Global Game Development Community